Product Type :

  • Concept project

  • Service Platform

Role and Duration :

  • UX Designer / End to end Product Designer

  • 6 Weeks

Goal :

Help digitally inexperienced users complete essential everyday tasks safely and independently by reducing fear, confusion, and dependency on others.

Solution :

A multilingual learning platform with voice guidance, Safe Practice Mode, Guided Web Help, offline lessons, and trusted helper support to help users practise, recover from mistakes, and build confidence before using real apps.

At A Glance

Saarthi Learn is an interactive learning platform for digital newcomers, designed to teach essential tasks such as calling, payments, and accessing health information through simple, guided lessons. The experience uses voice support, large-button UI, minimal text, offline lesson access, and visual progress cues to make learning feel clear, safe, and approachable.

Glimpse of The Final Product

Final Design

Final Design

Problem

Low confidence digital users are unable to complete essential digital tasks independently because modern apps assume reading confidence, memory, trust, and error recovery skills they may not have.

Why this matters

Dependency: Users often rely on others to complete everyday digital tasks, reducing confidence and independence.

Dependency: Users often rely on others to complete everyday digital tasks, reducing confidence and independence.

Dependency: Users often rely on others to complete everyday digital tasks, reducing confidence and independence.

Fear: Many users are afraid of making mistakes, such as losing money, deleting information, or damaging the device.

Fear: Many users are afraid of making mistakes, such as losing money, deleting information, or damaging the device.

Fear: Many users are afraid of making mistakes, such as losing money, deleting information, or damaging the device.

Confusion: Unclear icons, small text, and limited guidance make digital interactions hard to understand and navigate.

Confusion: Unclear icons, small text, and limited guidance make digital interactions hard to understand and navigate.

Confusion: Unclear icons, small text, and limited guidance make digital interactions hard to understand and navigate.

Need: Users need a learning experience that feels safe, supportive, and confidence building.

Need: Users need a learning experience that feels safe, supportive, and confidence building.

Need: Users need a learning experience that feels safe, supportive, and confidence building.

Identifying the target users

Primary users are low confidence digital learners who avoid essential apps due to fear of mistakes and low readability. Secondary users include family helpers and community facilitators who support onboarding, translation, and guided practice.

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Synthesis

To move from observations to decisions, I grouped survey responses, and secondary research into recurring themes. This helped identify the barriers most consistently blocking users and clarified which design conditions the platform needed first.

Skills gap remains even with device access
Unclear language blocks understanding
Low literacy makes digital tasks harder
Long text increases cognitive load
High-risk tasks feel unsafe without trust cues
Low confidence stops independent use
Too much information causes overload
Rigid learning formats do not fit real life
Poor internet and cost barriers reduce access
Fast-changing technology makes skills harder to keep up
Long practice lessons are hard to stay with
Text-based learning is harder to follow
Missing step-by-step guidance causes confusion
No safe way to try tasks first
Screens can feel crowded and hard to use
Icons and buttons are confusing
Small text is hard to read
Fear of making mistakes stops action
Steps are hard to remember
No voice support in local language blocks understanding
No offline access breaks learning continuity
Staying consistent is difficult
Lack of visible progress reduces motivation
Learning can feel disconnected from daily needs
Users want to try safely before doing real tasks
Raw inputs
Interface Clarity
Long text increases cognitive load.
Too much information causes overload.
Screens can feel crowded and hard to use.
Icons and buttons are confusing.
Small text is hard to read.
Needs clearer UI
Trust and Fear
High-risk tasks feel unsafe without trust cues.
Low confidence stops independent use.
Fear of making mistakes stops action.
No safe way to try tasks first.
Users want to try safely before doing real tasks.
Needs reassurance
Learning and Memory
Rigid learning formats do not fit real life.
Fast-changing technology makes skills harder to keep up.
Long practice lessons are hard to stay with.
Missing step-by-step guidance causes confusion.
Steps are hard to remember.
Staying consistent is difficult.
Lack of visible progress reduces motivation.
Learning can feel disconnected from daily needs.
Needs guided learning
Language and Comprehension
Unclear language blocks understanding.
Low literacy makes digital tasks harder.
Text-based learning is harder to follow.
No voice support in local language blocks understanding.
Needs language support
Support Dependency
Skills gap remains even with device access.
Poor internet and cost barriers reduce access.
No offline access breaks learning continuity.
Needs assisted independence
Affinity map

Pain Points and Needs

Users are not blocked by motivation alone. They are blocked by interface complexity, weak readability, unclear feedback, and fear of mistakes.

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This diagram maps the interface and usability barriers that prevent low confidence users from completing essential digital tasks, and the support conditions needed to help them act with more clarity and confidence.

Feature Comparison Chart

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✓ Available, △ Partial / Limited, ✕ Not Available

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MoSCoW

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Trade offs:
I prioritised clarity, safety, and guided practice over adding a broad set of advanced features. Public forums, heavy gamification, VR/AR learning, and full live tutoring were deprioritised because they could increase cognitive load, privacy risk, and user dependency. I also kept progress tracking visible but secondary, so users felt supported without the experience feeling like an assessment. The MVP focused on the most critical user need: enabling low confidence users to practise safely, recover from mistakes, and build confidence before completing real digital tasks.

Mapping

Low and Mid fidelity Wireframes

The first wireframe used a content heavy home screen to explain everything upfront. While the recommended lesson pattern was strong and retained, the overall layout introduced too many choices and too much information at once, increasing cognitive load.

Simplified the interface to reduce cognitive load. Removed non essential text, moved settings to profile, shifted progress out of navigation, and added a dedicated Practice section. Clarity improved, but motivation still felt weak.

The final design brought back motivation without adding complexity. A Goals section gave users clearer purpose, while progress shifted to profile and became part of each lesson rather than a separate destination. This created a cleaner home screen and a more guided learning experience.

🟡 Simplified 🔵 Prioritized 🟢 Motivated

Final Design

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Saarthi builds trust step by step: purpose first, language next, privacy reassurance, then optional helper support, keeping users informed without overwhelming them.

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Theme-aware image

The Home and Learn screens use clear content hierarchy to prioritise continuity, goals, search, recommended lessons, and categories, helping users resume, discover, and learn with minimal cognitive load.

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Progressive disclosure to move users from category selection to one guided lesson step at a time. Each screen reveals only what is needed next, while progress, recap, audio help, and practice prompts support confidence and reduce memory load.

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The practice flow uses safe simulation, contextual guidance, and recoverable error states to support skill-building. Instead of blocking users after mistakes, Saarthi provides corrective cues and reassurance, helping users learn through action with reduced risk.

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This flow uses assisted decision making and safety checkpoints to support users in high-risk external tasks. Saarthi interprets unfamiliar web pages, narrows attention to the next required action, and introduces human escalation or confirmation only at moments where user confidence or risk becomes critical.

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Theme-aware image

Impact

Saarthi Learn reframes digital learning from “watch and remember” into “practise, recover, and build confidence.” The design directly addresses the core user problem: low confidence users avoid essential digital tasks because they fear errors, struggle with readability, and depend on others for support. By introducing Safe Practice Mode, voice guidance, simplified flows, offline lessons, and helper escalation, the product creates a safer path from assisted learning to independent task completion.

Because this is a concept project, these metrics have not been tested with real users yet. Instead, they define how the product’s impact should be validated in the next stage: first lesson completion rate, practice completion rate, confidence score before and after practice, reduction in helper dependency, guided-mode completion rate, and return usage for unfinished lessons.

Next Steps

Validate usability and confidence

Test the prototype with digitally inexperienced users to measure whether users understand the flows, complete tasks with fewer errors, and report higher confidence after practice.

Define measurable product success

Track activation from onboarding to first completed lesson, practice completion rate, confidence improvement, helper escalation rate, and repeat lesson usage to understand whether the product is moving users toward independence.

Assess MVP feasibility

Work with developers to evaluate the feasibility of AI guidance, voice support, offline access, real-app guided assistance, permissions, privacy safeguards, and trusted helper escalation before defining the first release scope.

Let’s connect and create

© 2026 · Crafted by Ananya Pallerla

Let’s connect and create

© 2026 · Crafted by Ananya Pallerla

Let’s connect and create

© 2026 · Crafted by Ananya Pallerla

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